Turn a real place into a Sledders map.
Your home trail, the bowl you know by heart, a mountain on your bucket list: seven steps from a place on the map to a level you ride on PC, Xbox or PS5.
Open the YourSledMaps builder, search the place and click two corners to draw an area up to about 8 × 8 km. Name it, then pay. We build the real terrain, forest, rivers and trails, publish the level on mod.io credited to you, and email you the link. Most maps are ready to ride the same evening.
From a real place to your Sledders level
01Find the place
Open the builder and search a mountain, lake or town, or paste coordinates as lat, lon.
02Draw your area
Click two opposite corners on the map to draw a rectangle, up to about 8 × 8 km. Drag it to move it. Everything inside becomes your level, and the price follows the size.
03Name it
Give the level its name, as it will show on mod.io and in Sledders. It can't be changed after the build. Add the rider name you want credited.
04Tune the terrain
Keep the forest as real or make it sparser or denser. Raise the vertical exaggeration up to 1.5× to give flat places more relief; 1.00× is the real height.
05Pay
Check the price for your size and pay. You can sign in afterwards to follow the build under My maps.
06Wait for the build
Our build usually takes under an hour. Then mod.io's build bot prepares the game files: about 10 minutes for most maps, under an hour for 9 in 10, and within 12 hours when the bot pauses. We email you the level's mod.io link.
07Subscribe and ride
Open the link, press Subscribe, start Sledders and pick your level. Send the same link to your crew to ride it together. In-game steps for PC and console.
How to pick a good area
- Frame the relief. Put the ridge, the bowl or the valley you want to ride in the middle, with some run-out around it.
- Take the whole trail loop. For a groomed trail network, include the junctions and the lake crossings, not just one straight run.
- Add a lake. Lakes come in frozen, so they make a fast, open stretch between hills.
- Flat country? Farmland and gentle forest ride better with the vertical exaggeration at 1.2× to 1.3×.
- Not sure of the size? Start smaller. A 3 × 3 km box is already a long ride; 8 × 8 km is a whole range.
What gets built from the real place
- The ground from public LiDAR and elevation data, at 1 m detail in Québec and most of the US, so ridges and gullies are where they really are.
- The forest from real canopy data: where the trees stand, how dense, and which kind.
- Trails, rivers and lakes from OpenStreetMap, baked into the snow. Lakes and streams are frozen.
Think "that's my hill", not a photo replica: there are no buildings or photo textures, and detail varies by place. More on the data: real-world maps in Sledders.
Updated November 4, 2026.
Real-place maps,
quick answers.
Places, size, consoles and names.
Yes, any real place. Search it in the builder, draw a box around it and we build the real ground, forest, rivers and trails there. The hill behind the house works as well as a famous mountain.
Up to about 8 × 8 km, the biggest terrain Sledders supports. That's room for a whole range, a lake and the village at the bottom. Smaller areas cost less.
Yes, anywhere. Québec and the US snowbelt get the most detail first, then the rest of Canada. Elsewhere we use worldwide terrain data, which is coarser, so the ground will be smoother.
Yes, once Hanki Games approves the level's console build, so PC usually gets it first. Sledders has cross-play between PC, Xbox Series X|S and PS5.
No. The name is set when the level is built, so pick the one you want before you pay.
No. Draw a box and we do the rest. No terrain sculpting, no placing trees, no level editor.
Ready to draw your box?
Pick the place, see the price for your size, and ride it tonight.